Space
Is Playing Field For Newest War Game
Air
Force Exercise Shows Shift in Focus
By Thomas
E. Ricks
Washington
Post Staff Writer
Monday, January
29, 2001
SCHRIEVER AIR FORCE BASE, Colo. -- Last week, the
possibility of war in
space moved from pure science fiction created in Hollywood to realistic
planning done here by the Air Force.
Spurred by the increased reliance of the U.S. military and the U.S.
economy
on satellites, and facing a new secretary of defense, Donald H. Rumsfeld,
who is more focused on space than his predecessors were, the Air Force's
Space Warfare Center here staged the military's first major war game
to
focus on space as the primary theater of operations, rather than just
a
supporting arena for combat on earth. The scenario was growing tension
between the United States and China in 2017.
"We
never really play space," Maj. Gen. William R. Looney III said.
"The
purpose of this game was to focus on how we really would act in space."
The unprecedented game, involving 250 participants playing for five
days on
an isolated, super-secure base on the high plains east of Colorado
Springs,
was the most visible manifestation of a little-noticed but major shift
in
the armed forces over the last decade.
The Gulf War showed the U.S. military for the first time how important
space
could be to its combat operations -- for communications, for the
transmission of imagery and even for using global positioning satellites
to
tell ground troops where they are. The end of the Cold War allowed
many
satellites to be shifted from being used primarily for monitoring
Soviet
nuclear facilities to supporting the field operations of the U.S.
military.
But military thinkers began to worry that this new reliance on space
was
creating new vulnerabilities. Suddenly, one of the best ways to disrupt
a
U.S. offensive against Iraq, for example, appeared to be jamming the
satellites on which the Americans relied or blowing up the ground
station
back in the United States that controlled the satellites transmitting
targeting data.
In response, the Air Force over the last year focused more on space
-- not
just how to operate there, but how to protect operations and attack
others
in space. It established a new "space operations directorate"
at Air Force
headquarters, started a new Space Warfare School and activated two
new
units: the 76th Space Control Squadron, whose name is really a euphemism
for
fighting in space, and the 527th Space Aggressor Squadron, whose mission
is
to probe the U.S. military for new vulnerabilities.
All those steps come as Rumsfeld, who just finished leading a congressional
commission on space and national security issues, takes over the top
job at
the Pentagon. Among other things, his commission's report hinted that
if the
Air Force doesn't get more serious about space, the Pentagon should
consider
establishing a new "Space Corps."
So, perhaps to show that it is giving space its due, the Air Force
held its
first space war game here, and even invited reporters inside for a
few
hours. The players worked in a huge building behind two sets of security
checkpoints, the second of which features two motion detectors, four
surveillance cameras and a double-fenced gate with a "vehicle
entrapment
area."
Yet officials were notably jumpy about discussing specifics with the
reporters they brought in. "We're doing something a little unprecedented,
bringing press into the middle of a classified war game," said
Col. Robert
E. Ryals, deputy commander of the Space Warfare Center here.
The U.S. military has a long tradition of conducting war games, not
so much
to predict whether a war will occur, but to figure out how to use
new
weapons, how to best organize the military and how political considerations
might shape the conduct of war.
After World War II, Adm. Chester W. Nimitz commented that the war
in the
Pacific had been gamed so frequently at the Naval War College during
the
1930s that "nothing that happened during the war was a surprise
--
absolutely nothing except the kamikaze tactics towards the end of
the war.
We had not visualized these."
Last week's space war game was set in 2017, with country "Red"
massing its
forces for a possible attack on its small neighbor, "Brown,"
which then
asked "Blue" for help. Officials described "Red"
only as a "near-peer
competitor," but participants said Red was China and Blue was
the United
States. When asked directly about this, Lt. Col. Donald Miles, an
Air Force
spokesman, said, "We don't talk about countries."
Going with the conventional wisdom in the U.S. military, the game
assumed
that the heavens will be full of weapons by 2017. Both Red and Blue
possessed microsatellites that can maneuver against other satellites,
blocking their view, jamming their transmissions or even frying their
electronics with radiation. Both also had ground-based lasers that
could
temporarily dazzle or permanently blind the optics of satellites.
The Blue side also had a National Missile Defense system, as well
as
reusable space planes that could be launched to quickly place new
satellites
in orbit or repair and refuel ones already there. Veiled comments
made by
some participants indicated that both sides also possessed the ability
to
attack each others' computers -- in military parlance, "offensive
information warfare capabilities" -- but no one would discuss
those.
On Monday, as the game began, no conflict had occurred -- or was even
inevitable. As Red threatened its neighbor Brown, the first major
question
that Blue faced was whether to stage a "show of force" in
space, akin to
sending aircraft carriers to the waters off a regional hot spot.
On Day Two of the game, Blue decided to show force by launching more
surveillance and communications satellites, making it harder for Red
to
stage an early knockout attack -- that is, a successful Pearl Harbor.
Space gives the United States "more opportunities to demonstrate
resolve"
without using force, said Maj. Gen. Lance L. Smith, who played the
role of
commander of a Blue military task force. Asked whether that included
taking
over Red's broadcast satellites, he said: "Those are the kind
of options."
On Day Three of the game, privately owned foreign satellites became
a key
issue. The Blue side asked the foreign firms not to provide services
to Red.
In response, Red tried to buy up all available services to constrain
the
U.S. military, which relies heavily on commercial satellites for many
of its
communications. Red offered to pay far more than is customary. Blue
then
said it would top Red's offer. The eight people playing the foreign
firms
responded that they would honor their contracts, which left Blue worried
and
unhappy.
Robert Hegstrom, the game's director, concluded that "dealing
with
third-party commercial providers is going to be a priority for CincSpace"
--
the U.S. commander for space operations.
Another lesson of the early friction between Blue and Red was that
the
Pentagon should prepare plans for what to do if it picks up indications
that
an adversary is getting ready to shoot blinding laser beams at commercial
satellites operated by U.S. firms. Among other things, one official
said,
the government could tell the American companies to close the "shutters"
over the optics on those satellites.
For four days, the two sides tiptoed up to the edge of war, but never
actually fired a shot. They did come close: At one point, the Red
military
prepared a plan to fire dozens of nonnuclear missiles at U.S. military
installations in Hawaii and Alaska. They calculated that those missiles
would use up all the shots the United States had in its missile defense
arsenal -- and thereby leave the U.S. homeland open to being hit by
subsequent missiles.
But the players found that "theater missile defense" --
that is, coverage of
a region, usually by U.S. Navy warships -- bolstered deterrence in
two ways,
by making it harder for Red to attack deployed U.S. forces, and by
encouraging U.S. allies to stay in the coalition, which would keep
them
under the protective umbrella of those ships.
Red also launched cyberattacks on U.S. computers, said Miles, the
Air Force
spokesman, who declined to provide details.
Officials were unusually tight-lipped about what actually happened
in the
game but were willing to describe some of their conclusions.
Not surprisingly, they found that many of the weapons on the Air Force's
drawing boards -- missile defenses, anti-satellite lasers and "reusable
space planes" -- could have a useful role in deterring future
wars by
discouraging adversaries from thinking they can preemptively knock
out the
United States.
"With
a robust force, we can absorb some losses before [the situation]
becomes critical," said Hegstrom, the game director. But, he
said, with the
"thin" space presence the United States will have in 2017
if current trends
continue, "it becomes critical to respond almost immediately."
Thus a future
president might be backed into escalating quickly, launching preemptive
strikes against enemy weapons that could attack key U.S. satellites.
"Space
surprised us a bit" in how much it might help boost deterrence
of a future
war, said retired Air Force Gen. Thomas S. Moorman Jr., who played
part of
the Blue team's political leadership. "It turns out that space
gives you a
lot of options before you have to go to conflict."
But generally the players came up with more questions than answers,
both
about how deterrence might work in the 21st century and how to employ
the
new weapons the Air Force is contemplating.
"We
know what deterrence was with 'mutually assured destruction' during
the
Cold War," said Brig. Gen. Douglas Richardson, commander of the
Space
Warfare Center. "But what is deterrence in information warfare?"
Likewise, said Maj. John Gentry, who played a staff member on the
Blue
force, the small attack satellites that both sides possessed are only
barely
understood. "A lot more thinking will have to go into the microsatellite,
the concept of operations about how to use it," he said.
"I
hate to use the word 'paradigm,' but mind-set changes are happening
here," added Maj. George Vogen, who helped run the game. "This
is the next
step in seeing the growth of space into its own right."